PROJEKT WSPÓŁFINANSOWANY PRZEZ SZWAJCARIĘ W RAMACH SZWAJCARSKIEGO PROGRAMU WSPÓŁPRACY Z NOWYMI KRAJAMI CZŁONKOWSKIMI UNII EUROPEJSKIEJ

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Wednesday, 17 April 2013 13:41

Hakitzu: Connecting learn with entertainment

Developers from Kuato Studios creates an application which can learn kids computer programming when they playing game. The game is based on the programming of movements that must take our hero to complete the mission successfully. Movements are programmed using JavaScript language.

At the moment, the game is only available in the iTunes store for iOS devices such as the iPad or iPhone.

Published in Software
Monday, 25 March 2013 09:39

MLW 2013

From 18 to 22 of Feburary 2013, UNESCO headquarters in Paris helds the Second UNESCO Mobile Learning week. Meeting focus  on goals related to mobile learning such as how mobile technologies can support teachers, improve overall education quality and youth and also adult literacy.
MLW was divided into three parts:
•    (OPEN) Symposium on Mobile Learning
•    (INVITATION ONLY) Senior Policy Makers' Forum
•    (OPEN) MLW Webinar

Published in Events
Tuesday, 12 February 2013 16:17

Mobile learning - international conference

An international conference "Mobile Learning 2013" is going to be organised in about one month (14-16 March) in Lisbon, Portugal. You can still register, although the early registration ended in December 2012.

The "Mobile Learning" conferences have been very successful since the beginning in 2005, when the conference was organised in Malta. From that time on, the conferences have taken place in Ireland, Portugal, Spain and Germany, and this year it is going to be held again in Portugal. The programme of the conference is fixed and available on the website: http://www.mlearning-conf.org/ The keynote speakers are confirmed, and the list reads Cathie Norris (University of North Texas) and Elliot Soloway (University of Michigan), who are actively involved in promoting m-learning technologies in education.

Published in Events

SMILE is a project from Stanford University, which tries to transform a traditional learning environment into one which is greatly supported by mobile devices. The project itself has launched in November 2011, nevertheless it is in constant development. Students are encouraged to use mobile devices as a support tool, they create and answer questions, and by such approach they are involved in the learning process.

Paul Kim, the creator of a SMILE project, recently gave a few remarks on what could be possibly done in order to help m-learning technologies go global. Highlights of his lessons learned are presented below:

  • the use of existing resources is crucial, as the ability to provide mobile learning content basing on what is at our disposal at the moment is sometimes a go/no-go factor,
  • tailoring the content to the environment is very important, because people won't learn something which does not apply to their lives at all,
  • making a good presentation of your offer in terms of publicity is of highest value, doing so will bring people to your mobile learning environment.

A short description of the SMILE project is presented below:

You can also visit a SMILE project website at http://gse-it.stanford.edu/research/project/smile

Published in Innovations